All the Marvel Rivals Maps from Season 0 to Season 7
Posted: 27 Mar 2026
Marvel Rivals with 24 different Maps as of Season 7.0. Currently, 16 maps rotate through Quick Match and Competitive modes, taking players everywhere from Tokyo's neon-soaked streets to the royal halls of Wakanda. The game kicked off with eight maps at launch and hasn't stopped growing since.
Marvel Rivals maps offer something different compared to other hero shooters. Each battlefield comes with its own personality, whether that's interactive symbiote structures that reshape mid-fight or destructible environments that completely alter your tactical approach. You'll find yourself mastering convoy escorts through cyberpunk cities one match, then battling for control points in mystical Asgardian palaces the next.
This guide breaks down every marvel rivals map by season, from the original Season 0 lineup through the latest Season 7 additions. We'll cover the unique features and layout details that make each battlefield tick, so you can get up to speed faster and start dominating these diverse arenas.
Season 0 Maps - Launch Collection
Season 0 dropped with four map locations that would shape how Marvel Rivals approaches battlefield design. Each one brought something different to the table - unique mechanics, distinct visual themes, and gameplay philosophies that still influence new maps today.
Tokyo 2099: Shin-Shibuya Overview

Shin-Shibuya earned the honor of being Marvel Rivals' first Convergence map, launching on May 10, 2024, during the Closed Alpha Test. This convoy escort battlefield splits into three distinct sections. Teams start by securing the payload, then push it through cyberpunk streets to a midway checkpoint before making the final push to victory.
The cyberpunk aesthetic hits hard with futuristic Japanese architecture, tight alleyways, and plenty of vertical play. Long sightlines reward precision heroes, though the center areas stay fairly open for team fights. Story-wise, Spider-Zero needs to reach the Budokan martial arts hall where a portal connects to Spider-Islands. Master Weaver wants to enhance the Web of Life and Destiny, but Public Eye drones keep getting in Spider-Zero's way.
Phase 1 forces attackers through a corridor under a suspended roof - the only real chokepoint for reaching that initial capture zone. Smart teams can blow up walls on their left to open up the approach. Phase 2 escorts the payload through neon streets, with the route winding around a central building's top floor. The final phase comes down to two key chokepoints, since the initial open path becomes nearly impossible to hold once attackers spawn so close.
Yggsgard: Royal Palace Details

Royal Palace became the game's first Domination map on May 10, 2024. The best-of-three format cycles through three balanced arenas: Bifrost Garden, Throne Room, and Odin's Archive. Victory means winning two out of three rounds.
Bifrost Garden stands out as the only outdoor arena in the rotation, perfect for heroes who rely on flight or aerial mobility. Two parallel trees frame the central objective, offering solid cover options. The massive statue dominates the space until teams destroy it, opening up new sightlines and escape routes.
Throne Room offers the most routing variety with branching paths everywhere. That overhead chandelier works great for hiding deployables, though enemies can destroy it if they spot you. The objective sits exposed with high ground on one side and a map edge on the other.
Odin's Archive feels cramped and maze-like with its twisted layout. Several destructible walls around the objective can completely change how teams move through the space. A sneaky route hugs the map's outer edges, complete with health packs and ending at a glass-covered balcony.
The palace has one standout feature - destroyed environments rebuild themselves periodically thanks to Loki variants. Inside, you'll find Loki's treasure collection including Odin's Spear, the Gungnir, and the Destroyer armor.
Wakanda Maps Launch Lineup

The Intergalactic Empire of Wakanda brought Birnin T'Challa as another Domination map. This Wakanda-themed battlefield includes three locations: Imperial Institute of Science, Warrior Falls, and Stellar Spaceport. The game randomly selects which location you'll play, loading the next one after each round.
Imperial Institute of Science centers on a large room with a destructible glowing pillar that opens an underground path while raising walls on both sides. Warrior Falls arranges teams in a V formation toward the objective, featuring three breakable structures that collapse the ceiling and change available routes. Stellar Spaceport keeps things simple without major destructible elements.
Klyntar: Symbiotic Surface Features

Symbiotic Surface blends Domination and Convoy mechanics on the alien planet Klyntar. Attacking teams capture Knull's essence then escort it through three checkpoints: the capture zone, first convoy section, and second convoy section.
Scattered symbiote pieces create the map's signature mechanic. Shoot these organic masses and they stretch or grow into bridges, elevators, or barriers. Wall-mounted symbiotes become temporary blockades when triggered, sealing off passages for several seconds. Another type lifts players back to upper levels like a living elevator. This organic battlefield constantly shifts, creating tactical opportunities you won't find anywhere else.
Season 1 Marvel Rivals New Maps
Season 1 dropped three fresh battlegrounds when The Fantastic Four joined the roster on January 10, 2025. The first two maps launched right away, with Central Park scheduled for the mid-season update. Dracula's vampire invasion of New York City drives the Empire of Eternal Night storyline, turning familiar landmarks into supernatural battlefields.
Empire of Eternal Night: Midtown

Manhattan's streets become a vampire-controlled nightmare in this Convoy map. Released on January 10, 2025, Midtown marks the third Convoy addition to the game. Dracula's bloodthirsty forces occupy iconic locations like the Baxter Building and Grand Central Terminal.
The payload journey covers three checkpoints, starting at the Baxter Building and ending at Avengers Tower (Stark Tower). The opening section winds through city streets with serious verticality options. Upper building floors connect via sky bridges, yellow-marked window routes offer safer passage, while ground-level paths cut through building interiors. A teal flanking route weaves behind the objective through buildings, complete with health kit stations near bus stops.
Grand Central Terminal's subway station defines the second section. The central building houses an interactive structure loaded with destructible areas. Elevated platforms provide commanding views over defensive setups, while pink paths create sneaky flanking options that avoid predictable sightlines. Teal routes connect to additional room networks through small staircases, perfect for extended infiltration plays.
The final push climbs through Fisk Tower before dropping back to street level near Avengers Tower. Environmental rewind mechanics turn fallen buildings into walkable ramps instead of climbing obstacles. Buildings marked with X symbols throughout this zone unlock both elevation advantages and interior access points. Match results determine the outcome: either H.E.R.B.I.E successfully restores the Avengers Tower logo, or Moon Knight destroys the Fantasticar to stop the search for missing Darkhold pages.
Tokyo 2099: Spider-Islands

Spider-Islands lifts the action above Tokyo 2099 into the Web of Life and Destiny network. Master Weaver maintains these floating islands while patching temporal rifts, keeping traditional Japanese elements like zen gardens and his sacred tenshu tower intact. The tower houses his personal fragment of the Web of Life and Destiny.
Zone 1 presents four different attack routes from spawn. Yellow routes use covered approaches to reach building rear entrances, red routes push through side buildings via the third spawn door, and green routes branch off for angled pressure. Zone 2 features a water pit along the convoy path's left side, where Invisible Woman can score environmental eliminations. The underused green route provides direct spawn access with ground-level entries and upper bridge connections.
Zone 3 divides into two interior sections. Red routes lead to jump pads and elevated doorways for final approaches, while pink paths slip beneath the main convoy route. Health kits at entry points create emergency retreat zones. Defenders get three spawn exits that connect to both pink and red path networks for flexible pressure tactics.
New Map Game Modes
Doom Match launches as Season 1's arcade addition on the Sanctum Sanctorum map. This team format supports 8 to 12 players split into factions across one battlefield. Players spawn in different areas, scoring points through eliminations. The top 50% of players win regardless of their starting faction.
Doctor Strange's Sanctum Sanctorum stands as the final stronghold against Dracula's encroaching darkness. Ancient protective wards and mystical energies guard these haunting corridors, where players uncover secrets while preparing for vampire encounters.
Season 1 Map Features
Central Park arrives mid-season, roughly six to seven weeks after launch. Midtown's defining mechanic revolves around interactive structures that fly away for reconstruction during matches. Standing on these structures during rebuild sequences will mess with your positioning. Beyond Grand Central Terminal at checkpoint two, the final area surrounds streets with multiple interactive buildings that reshape the battlefield.
Season 2 Maps Addition
Season 2 shook up the competitive scene in a big way. For the first time, map rotations became a thing in Ranked and Tournament play, which meant some maps got the boot while others joined the party. Hellfire Gala: Krakoa earned its spot as the newest Domination map, but Yggsgard: Royal Palace and Tokyo 2099: Shin-Shibuya had to step aside from ranked matchmaking. Don't worry though - Quick Match and Custom Games kept all the marvel rivals maps available.
Yggsgard: Yggdrasill Path Details
Yggdrasill Path takes you beneath the World Tree's massive canopy, where golden Asgardian structures blend with twisted roots and lush flora. This Convoy map dropped on May 10, 2024, during the Closed Alpha Test as the game's very first Convoy addition. The story has attackers escorting Thor's goats (yes, really) carrying Jarnbjorn to smash Loki's time-messing device, while defenders try to stop them with Asgardian magic.
The map breaks down into three zones, each with its own tactical puzzle. Zone 1 starts at the attacking spawn, where most teams push straight through the main door toward the convoy. But there's a sneaky secondary spawn door that connects to a hidden side route - perfect for flankers who want to avoid the main defensive setup. An elevated balcony route gives you instant high ground right above enemy teams, though you'll be exposed briefly near the payload.
Zone 2 packs the most tactical complexity into the smallest space. A side flanking path splits off from the main convoy route and includes a health pack station that works double duty as both an aggressive flanking spot and a retreat point. The extended flanking loop lets attackers completely bypass defenders during early pushes, setting up behind enemy lines. There's also a hidden elevated route you can access by breaking a glass panel - it reveals a walkway that gives great vantage points without obvious positioning.
Zone 3 strips away the complexity and forces direct confrontation along curved paths that naturally favor defenders. The main alternative here is an underground flanking system with dual entry points at the section start. Multiple exit points give you flexibility in positioning and timing, plus defenders can reverse-engineer this pathway to pressure attackers from behind.
Map Layout Changes
The competitive pool restructuring changed ranked matches considerably. Two original launch maps got pulled from competitive specifically to keep the meta fresh. All maps stayed available outside ranked modes, so you could still practice retired battlegrounds in Quick Match. Marvel Rivals Tournaments adopted the same map rotation structure as competitive mode, preventing pro players from getting surprised by random map picks during championships.
Season 2 Unique Features
Krakoa brought the famous mutant island from Marvel Comics straight into gameplay as a lively battleground. Comic fans know this as home to modern mutant society and the Hellfire Gala's host location - the Domination map handles both ranged and close-combat heroes well through smart terrain design. Season 2 expanded the roster to 11 main maps and two arcade-exclusive battlegrounds, with Ninomaru (Tokyo 2099) running Conquest mode and Sanctum Sanctorum (Empire of Eternal Night) hosting Doom Match.
Map selection became a thing for Competitive mode, letting players pick one or multiple preferred battlegrounds before queuing for ranked matches. This addressed community complaints about having no control over map variety in competitive sessions. Yggdrasill Path's self-repairing structures create temporary tactical advantages - destroyed elements eventually rebuild through Loki's battlefield manipulation. Teams use destruction as a short-term tool rather than permanent changes, timing their pushes around reconstruction cycles.
Season 3 Maps Update
Hell's Heaven takes center stage as Season 3's marquee map addition, turning Antarctica into one twisted tactical puzzle. Paired with the symbiote-infested Klyntar: Celestial Husk, this season pushed Domination mode into uncharted territory with environments that literally reshape around you.
Hydra Charteris Base: Hell's Heaven

Released December 6, 2024, Hell's Heaven became the third Domination map in Marvel Rivals. Deep beneath Antarctica's Charteris Base, Hydra managed to crack open a gateway to their ancient deity using crystals packed with chronal energy. They're channeling power from some old Hive entity to cook up an army of enhanced super-soldiers.
This map throws you into three completely different mission areas, each with its own transformation mechanics that'll keep you on your toes. Frozen Airfield kicks things off with a dramatic layout shift once teams hit 45% combined capture progress. You get a 5-second warning before the walls start moving, completely changing the main chokepoints. Get caught between those colliding walls and you're toast – instant elimination. This transformation only happens once per match, so timing matters.
Super-Soldier Factory centers around a cryostasis tube that keeps rising and falling throughout the round. There's a small bridge that connects when the tube's up. Those breakable cryostasis units scattered around the area constantly shift, messing with your cover and sightlines. A large container on the upper level also moves up and down, sometimes blocking key vantage points. The lava pit around the objective is perfect for heroes with knockback abilities – nothing like a molten death to secure an elimination.
Eldritch Monument gets the most vertical, with the entire mission area rising and falling based on capture progress. Giant black pillars shoot up from the ground during these elevation changes. When Team A takes control, a massive Hydra beast emerges through the gateway in the distance. If Team B steals it back, the beast retreats and the gateway closes. But if Team B captures first, that gateway stays sealed the whole time.
Map Mechanics Overview
The whole place screams dark ritual vibes with Hydra's industrial aesthetic – ritual altars, shifting structures, and an atmosphere that just feels ominous. Each capture point comes with terrain-altering triggers that work differently depending on the location.
That Frozen Airfield transformation actually slides the objective down into the central flank room, breaking down blue barriers and opening up new doorways. Jump pads give you access to elevated spots, while breakable walls create dynamic routes that change mid-combat. Central flanking paths become available through those destructible barriers marked with X symbols.
Season 3 Map Characteristics
Klyntar: Celestial Husk also joined the roster as Season 3's other new Domination battlefield. Picture this: you're fighting on the twisted corpse of a dead Celestial buried deep in the Symbiote homeworld. The map features organic alien terrain, tight corridors, and elevated lanes built for aggressive flanks and vertical combat. Dark, slimy corridors everywhere create perfect ambush spots.
The Abyss Awakens update delivered both a fresh game mode and this new map as part of a seasonal event. Hell's Heaven rewards teams that can adapt and strategize rather than just rely on individual skill – you've got to master multiple combat environments within a single match.
Season 4 Marvel Rivals Maps
Heart of the Dragon dropped September 12, 2025, bringing K'un-Lun's mystical martial arts vibes into the competitive rotation. The season's big addition, K'un-Lun: Heart of Heaven, hit the scene on September 25 as a fresh Convergence battlefield. This one's a visual feast with its bright Eastern-inspired architecture, giving players a nice break from all the dark, gritty maps we'd been getting.
Intergalactic Empire of Wakanda: Hall of Djalia
Hall of Djalia mixes things up as a Convergence map that blends Convoy and Domination mechanics. The story gets pretty wild here - Djalia's spirit realm starts bleeding into the physical world of Birnin T'Challa during something called the Timestream Entanglement. Princess Shuri's science team is busy studying how Chronovium messes with Vibranium, while King T'Challa tries to free Bast's spirit from some serious Chrono-Vibranium containment issues.
The layout breaks down into three phases that each feel completely different. Phase 1 opens up with a courtyard that offers four ways to approach from spawn. There's this sneaky red path that cuts along the edge to a building where attackers can move without defenders spotting them easily. Phase 2 kicks in once you've grabbed the convoy, opening up left and right flanking routes plus a central path that weaves through buildings. Keep an eye out for that underused balcony near the end - heroes like Namor can absolutely dominate from up there. Phase 3 pushes the payload right into the Hall structure itself, where wall-crawling heroes get access to a left corridor that nobody else can reach. Defenders get a sweet deal in the final room since their spawn sits right behind the back wall.
Hellfire Gala: Arakko Details

Arakko became the fourth Convoy map when it launched May 30, 2025, during Season 2.5: Hellfire Gala. The backstory here is pretty intense - Ultron basically turned this sister island to Krakoa into a mechanical nightmare, so Krakoa sent his Avatar to clean house and restore the natural order. Your job is escorting that Avatar through Ultron's drone factory across three checkpoints until you reach the Great Ring.
Section 1 gives you plenty of route options, including a green path accessed through floor openings that loops behind the main objective with health packs along the way. Look for breakable walls marked throughout - destroying them reveals hidden rooms and alternate pathways, with one room offering killer vantage points over the objective. Section 2 compresses the action through Ultron's factory interior, where yellow routes run parallel to the objective on the upper levels. There's a hidden corridor that connects floors through more breakable walls, perfect for defenders who want to set up sneaky flanking positions. Section 3 opens up into the widest battlefield area, with red paths climbing left-side ramps to elevated positions above the convoy. Portals scattered around provide one-way repositioning - great for escapes and tactical relocations, but don't expect return trips.
Season 4 Map Additions
Arcade Mode became a permanent fixture during Season 4 with expanded options. Conquest (Annihilation) debuted as a team deathmatch format where first team to 50 points wins, played exclusively on Tokyo 2099: Ninomaru. Free Fight strips away hero restrictions while keeping Quick Match rules across the standard map pool, though each team gets to ban two heroes before matches start.
New Layout Features
Heart of Heaven's Convergence design creates something unique by mixing capture point mechanics with convoy escort phases, making it central to the season's storyline. The map entered competitive rotation September 25, 2025. Clone Rumble and Giant Size Brain Blast also returned as permanent arcade fixtures, so you don't have to wait around for limited-time events to play them.
Season 5 Maps Expansion
Love is a Battlefield threw everyone a curveball. Instead of just adding more battlegrounds, Season 5 decided players needed places to actually hang out between all the hero fighting. Community spaces joined traditional combat arenas, completely changing how you interact with the game world.
Klyntar: Celestial Husk

Released July 11, 2025, Celestial Husk drops you inside a decaying Celestial corpse after the Milano's Nega-Energy Replicator swapped positions with the orbital husk. The Domination format centers around a single contested point, but here's the kicker - those symbiote pieces scattered around actually respond when you shoot them, stretching and expanding to create bridges or block passages. It's like Symbiotic Surface's quieter sibling, with fewer symbiotic masses but the same interactive chaos.
Match outcomes trigger completely different cinematics depending on who wins. Victory means the Phoenix egg hatches at the Celestial Hand, gearing up to destroy Knull. Lose, and Knull rises from his throne to reclaim All-Black from the Celestial vault. The remnant of All-Black, stuck in the slaughtered Celestial's heart, regrows to full strength as native symbiotes eat away at the ancient husk.
Hellfire Gala: Krakoa Overview

Krakoa brings Emma Frost's elegant 2099 Hellfire Gala into the fray, though Ultron's invasion definitely crashes the party. The real game-changer? Gateway portals with tree root frames that unlock once teams capture the halfway point. These color-coded networks completely reshape how you move around the battlefield. Purple portals near spawn funnel you toward the capture site, blue and green portals get you elevated vantage points, while yellow portals... well, those drop you uncomfortably close to enemy spawns.
Keep an eye out for the Quiet Council member statues - Emma Frost, Magneto, Storm, and Professor X are all represented throughout the Grove. Oh, and Shogo appears sitting on a large swing at the Carousel before flying away, representing Jubilee's adopted son. Team A spawns right in Emma Frost's White Palace stronghold at Hellfire Bay.
Season 5 Map Updates
Times Square became the first non-combat social space, fitting up to 100 players at once. Players can hang out, dance, watch videos, and read books in this dedicated socialization hub. The development team created this after watching players try to have friendly meetups in Doom Match's Sanctum Sanctorum map. Smart move, honestly.
The big addition came on November 28th with 18v18 Conquest Annihilation mode on the brand-new Grand Garden map - that's 36 players in massive battles[252]. This anniversary date also brought Galacta's Gift Anniversary event with exclusive Marvel Rivals-inspired costumes, community designs, and cake party-themed outfits. Because nothing says "superhero warfare" like cake-themed cosmetics.
Season 6 New Marvel Rivals Maps
Night at the Museum kicked off Season 6 on January 15, 2026, bringing Deadpool's chaotic energy alongside a museum-themed map lineup. You know what that means - expect plenty of breakable artifacts and narrow corridors perfect for close-quarters mayhem.
Tokyo 2099: Ninomaru

Ninomaru serves as the go-to Conquest map, sticking with Tokyo 2099's traditional Japanese architecture. Team deathmatch format, first to 50 points wins. Simple concept, but the layout rewards smart positioning over pure aggression.
Museum of Contemplation Details
Museum of Contemplation dropped on January 29, 2026, transforming the Collector's Museum into a Convoy battlefield. Three zones, each with its own tactical personality.
Collector's Gallery throws you into cramped indoor spaces packed with exhibit cases. Close-range brawlers like Magik, Deadpool, Blade, and Black Panther absolutely feast here. Long-range heroes? Good luck finding decent sightlines in these tight doorways.
Contemplator's Garden opens things up with mid-sized corridors and elevated bridges. That bridge becomes crucial real estate - whoever controls it controls most entry points. Perfect spot for Winter Soldier or Phoenix to set up shop. Oh, and don't miss the cage inspection before the checkpoint for that Secret Stash achievement.
Censer of the Elders finally gives flying heroes room to breathe with its outdoor courtyard design. Iron Man, Hela, Angela, and Human Torch can actually use their mobility here. Watch out for that cliff edge though - displacement abilities turn it into an instant elimination zone.
K'un Lun Shenloong Arena
Shenloong Arena leaked as a potential tournament venue for K'un-Lun. Remember that unfinished storyline from Season 4 when Rogue and Gambit crashed the party? This could be where that picks back up, possibly featuring White Fox and Black Cat in the competition.
Season 6 Map Features
Times Square got a major upgrade on January 30 with the Clobberin' Club addition. Now you can settle disputes with 1v1 duels broadcast on the big screens for everyone to watch. Photo Mode works throughout the social space, plus the Disco Ballroom adds another hangout option for when you need a break from the action.
Season 7 Latest Maps
Season 7 puts you right in the middle of Kingpin's New York. Street-level warfare takes center stage as Wilson Fisk's mayoral campaign reshapes the battlefield narrative around eliminating super-powered vigilantes.
Empire of Eternal Night: Sanctum Sanctorum

Sanctum Sanctorum debuted as a Doom Match map on January 10, 2025. Doctor Strange's mystical residence at 177A Bleecker Street becomes a free-for-all battleground where 8 to 12 players duke it out for supremacy. Inter-dimensional portals and teleport rifts scattered throughout the eerie corridors create wild repositioning opportunities. One moment you're in the main hall, the next you're flanking through some mystical doorway that shouldn't exist.
Klyntar: Throne of Knull

Throne of Knull launched August 21, 2025, as the first Resource Rumble map. This mode throws you into a resource management battle where three points unlock randomly while you're fighting opponents for control. The map sits beneath the World Tree where Knull remains trapped in his throne, featuring those familiar stretchable symbiotic masses plus speed pads for quick rotations. Resource management meets combat in a way that keeps you constantly moving.
Season 7 Map Additions
Lower Manhattan arrives April 3, 2026, as the season's new Convergence map. Kingpin's mayoral control transforms the battlefield into cramped streets lined with vertical buildings and destructible cover that rewards smart positioning over raw aim. The mid-season timing gives you plenty of opportunity to master White Fox before tackling this new urban maze. Oh, and Shin-Shibuya makes its return to the competitive map pool starting Season 7.
Latest Map Mechanics
Convergence mode puts objective play and team coordination front and center, while Lower Manhattan's destructible elements keep the battlefield shifting under your feet. Environmental destruction and verticality give you chances to literally reshape the fight mid-battle. The New York setting weaves Kingpin lore throughout every corner, reflecting his campaign against super-powered heroes. Watch out for those narrow alleyways - they're perfect for ambushes but terrible for retreats.
Conclusion
Marvel Rivals keeps adding new battlegrounds each season, and each one brings something different to the table. Learning all these maps takes time, but you don't need to master everything at once.
Focus on the competitive pool first if ranked matches are your thing. Get comfortable with the flanking routes, destructible walls, and interactive elements that can make or break a round. Maps like Hell's Heaven will test your adaptability when walls start moving, while something like Symbiotic Surface rewards players who learn to use those organic structures to their advantage.
Once you've got the basics down, start experimenting with hero-specific strategies. Vertical maps like Bifrost Garden open up opportunities for aerial heroes, while tight corridors in places like Odin's Archive favor different approaches entirely.
The map pool keeps evolving, so staying current with rotations and new releases will give you an edge over players who stick to outdated strategies.
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